D&D Homebrew Classes - The Dragoon
A homebrew Ranger variant class for Dungeons & Dragons 3e/3.5 edition, created by Aboleth Eye! Finally, you can play as the dedicated spear-wielding hunter, dashing across the field of battle to face a behemoth without fear! Inspired by the Final Fantasy dragoon archetype and heroes of ancient Greek myth!
As always, though this homebrew was made with D&D 3.5 edition in mind, with a few tweaks you can absolutely use this material with Pathfinder 1st edition! -- Aboleth Eye
A dragoon is a mighty warrior focused on slaying monstrosities and surviving everything beasts throw at them. Their dedication borders on obsession, often leading to their ironic deaths at the hands of beasts. The obsession borders on addiction; for if a dragoon hears of a terrible beast (kindly or vile) they cannot resist the urge to grab their weapon and charge in regardless of circumstance. No matter what they claim to be protecting, they will abandon it to have a chance to slaughter the strange and monstrous...
Personalities are quite broad and encompassing among Dragoons--no two monster hunters have the same blend of motivation and desperation.
The Dragoon may belong to a noble creed of warriors, using the might of beasts against them on the battlefield. They often form bands and adventure to patrol the wilds surrounding civilized settlements, slaying creatures that mean the populace harm.
Or perhaps the Dragoon may be a lone, fanatical wanderer--completely overtaken by their obsession to the point of drowning in bloodlust. Often, these dragoons may wish to leave behind a legend rather than any mortal memorial or legacy. They seek glory at any cost--hoping the songs will sing of their bold sacrifice. Like the heroes of old who cleaved dragons from the sky and pinned great krakens to rot on the shore.
And, even more tragically possible, the Dragoon may be nothing but unstoppable maniac--thirsting for power, forsaking decency and home (even hygiene in some cases) to obliterate anything monstrous to their eyes. They wield their weapons to decimate the inhuman; punishing the crime of their existence, corrupting or staining the world with their mere existence. These maniacal hunters often deep down crave the powers of those they slaughter, and even the divine might be prey to these murderous madmen.
Class Details
Abilities: Dragoons throw themselves into danger, dashing across the battlefield around beasts of incredible size and strength. Therefore, their physical ability scores (Strength, Dexterity and Constitution) are their priority. Strength is used to wield larger and more powerful weapons, and to chase down their foes across dangerous terrain. Dexterity helps the Dragoon avoid the claws and weapons of their foes; and Constitution helps them stand fast against the harm they cannot avoid.
Intelligence is the biggest priority among mental ability scores--they have trained their whole lives to track, identify and navigate the world their prey move through.
Wisdom and Charisma are often completely disregarded. Dragoons rely on their aura of courage ability to resist the fearful presence of greater creatures, and losing themselves to rage is considered inevitable for their kind. Charisma is useless to a Dragoon--they feel they can never have anything permanent among their own kind, not while there are monsters that need slaying. So they decide all connections with their fellow humans are nothing but a weight that hold them back from doing what they must.
Alignment: any non-lawful
Hit Dice: d8
Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).
Skill Points: 6 + Intelligence modifier per level; quadruple at 1st level
Level | BAB | Fort | Ref | Will | Special | |||||
---|---|---|---|---|---|---|---|---|---|---|
1st | +1 | +2 | +2 | +0 | 1st Favored Enemy, Track, Armored Savant | |||||
2nd | +2 | +3 | +3 | +0 | Combat Style | |||||
3rd | +3 | +3 | +3 | +1 | Endurance | |||||
4th | +4 | +4 | +4 | +1 | Aura of Courage | |||||
5th | +5 | +4 | +4 | +1 | 2nd Favored Enemy | |||||
6th | +6/+1 | +5 | +5 | +2 | Improved Combat Style, Fast Movement | |||||
7th | +7/+2 | +5 | +5 | +2 | Damage Reduction 1/- | |||||
8th | +8/+3 | +6 | +6 | +2 | Swift Tracker | |||||
9th | +9/+4 | +6 | +6 | +3 | Evasion | |||||
10th | +10/+5 | +7 | +7 | +3 | 3rd Favored Enemy, DR 2/- | |||||
11th | +11/+6/+1 | +7 | +7 | +3 | Combat Style Mastery, Nature's Blessing | |||||
12th | +12/+7/+2 | +8 | +8 | +4 | ||||||
13th | +13/+8/+3 | +8 | +8 | +4 | DR 3/- | |||||
14th | +14/+9/+4 | +9 | +9 | +4 | ||||||
15th | +15/+10/+5 | +9 | +9 | +5 | 4th Favored Enemy | |||||
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Freedom of Movement, DR 4/- | |||||
17th | +17/+12/+7/+2 | +10 | +10 | +5 | ||||||
18th | +18/+13/+8/+3 | +11 | +11 | +6 | ||||||
19th | +19/+14/+9/+4 | +11 | +11 | +6 | DR 5/- | |||||
20th | +20/+15/+10/+5 | +12 | +12 | +6 | 5th Favored Enemy |
Class Features
They are proficient using light and medium armor, but not with shields.
Favored Enemy (Ex): At 1st level, a dragoon may select a type of creature from among those given on Table: Dragoon Favored Enemies, unique to this class. The dragoon gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type.
Likewise, they gain an additional +2 bonus on attack rolls and weapon damage rolls against such creatures. The Paired Hunter alternate class feature affects this attack/damage bonus (see below).
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the dragoon may select an additional favored enemy from those given on the table below. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If a specific creature falls into more than one category of favored enemy, the dragoon’s bonuses do not stack; simply using whichever bonus is higher instead. This favored enemy bonus does not stack with any other ranger favored enemy bonus (including other variants).
Unique to dragoons, humanoids provide no challenge to them. Dragoons are dedicated to obliterating the monstrous and inhuman to prove their strength, rather than causing meaningless carnage or senseless tragedy.
Types (Subtypes) | |||
---|---|---|---|
Aberration | Giant | Outsider (earth) | Plant |
Animal | Magical Beast | Outsider (evil) | Undead |
Construct | Monstrous Humanoid | Outsider (good) | Vermin |
Dragon | Ooze | Outsider (lawful) | |
Elemental | Outsider (air) | Outsider (native) | |
Fey | Outsider (chaotic) | Outsider (water) |
In addition, the maximum Dexterity bonus for any armor worn improves by +1 and the arcane spell failure chance of any armor worn is halved.
This is a supernatural ability.
Starting at 2nd level, the dragoon is treated as having Power Attack as a bonus feat.
At 6th level, so long as a dragoon is wielding a melee weapon they are treated as having Lunging Strike as a bonus feat, even if they do not have the normal prerequisites for that feat. As a full-round action, they can make a single strike with a +5-foot bonus to the weapon attack's base reach.
At 13th level, a dragoon is treated as having Whirlwind Attack as a bonus feat only while wielding a spear or polearm melee weapon, even if they do not have the normal prerequisites for that feat.
- Have 1 rank in Knowledge (the planes).
- Have a heritage feat.
- Have the extraplanar subtype when on the Material Plane.
- Have visited a plane other than the Material Plane.
Level | BAB | Fort | Ref | Will | Special | |||||
---|---|---|---|---|---|---|---|---|---|---|
4th | +4 | +4 | +4 | +1 | Resistant Body | |||||
8th | +8/+3 | +6 | +6 | +2 | Portal Intuition | |||||
13th | +13/+8/+3 | +8 | +8 | +4 | Planar Tracking |
The dragoon can also use this ability to determine whether or not a planar breach occurred within 20 feet of a particular spot within the last 24 hours. To do this, they must succeed on a DC 20 Search check. If the dragoon determines that a breach did occur in the area, then they may use this ability to ascertain where it led.
- Levels: 1st and 4th
- Changes: Favored Enemy
- A Paired Hunter does not gain the Favored enemy bonus to their attack rolls against their favored enemies.
- Benefits: Animal Companion
- At 4th level, a dragoon gains an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures may be added to the list of options: crocodile, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the dragoon on their adventures as appropriate for its kind.
- This ability functions like the druid ability of the same name, except that the dragoon’s effective druid level is one-half their dragoon class level. A dragoon may select from the alternative lists of animal companions just as a druid can, though again their effective druid level is more reduced. Like a druid, a dragoon cannot select an alternative animal if the choice would reduce their effective druid level below 1st.
- Archery:
- Combat Style (2nd): Rapid Shot
- Improved Combat Style (6th): Manyshot
- Combat Style Mastery (11th): Improved Precise Shot
- Two-Weapon Fighting:
- Combat Style (2nd): Two-Weapon Fighting
- Improved Combat Style (6th): Improved Two-Weapon Fighting
- Combat Style Mastery (11th): Greater Two-Weapon Fighting
- Beast Wrestling:
- Combat Style (2nd): Improved Unarmed Strike
- Improved Combat Style (6th): Improved Grapple
- Combat Style Mastery (11th): Stunning Fist
- Mounted Combat:
- Combat Style (2nd): Ride-By Attack
- Improved Combat Style (6th): Spirited Charge
- Combat Style Mastery (11th): Trample
- Piscator (Net and Trident)
- Combat Style (2nd): Exotic Weapon Proficiency (net)
- Improved Combat Style (6th): Improved Trip
- Combat Style Mastery (11th): Improved Critical
- Strong-Arm/Two-Handed Weapon
- Combat Style (2nd): Power Attack
- Improved Combat Style (6th): Improved Sunder
- Combat Style Mastery (11th): Great Cleave
- Throwing Style:
- Combat Style (2nd): Quick Draw
- Improved Combat Style (6th): Point Blank Shot
- Combat Style Mastery (11th): Far Shot